7 Things We Hope Dark Souls Remastered Fixes
Rent the sun … in 4K.
Dark Souls receives a new and much anticipated visit in the form of Dark Souls Remastered, coming on PC, PlayStation 4, Xbox One, and – surprisingly – Nintendo Switch on May 25, 2018.
As a game that, in just a few years, has defined a generation of games and whose influence will probably be visible in the coming years, Dark Souls does not not much to do. ask FromSoftware to change radically. But there are a few ways we are excited to see the adored adventure enhanced for current generation platforms, and for the wave of new Dark Souls fans.
Watch the Remastered Dark Souls trailer below:
Here are 7 things we hope Dark Souls Remastered fixes.
Technical Improvements: Resolution, UI, and Framerate
These are obvious, since they were specifically mentioned in the official announcements and that we are talking about. a remaster.
As dear as we like Dark Souls, this 1024×720 resolution on the PC port does not make it any favors, and its sometimes nervous 30 FPS is of course a major bitter point for the players, who had to turn to popular mods like DSfix to solve these problems. Nobody has good memories of stuttering through Blighttown, a level already difficult to navigate that required extreme vigilance at every turn.
But even the poorly optimized areas aside, the world of Lordran is beautiful in a sad and sad way, so we’re excited to see it in 4K and run at 60 FPS on PC, PS4 Pro and Xbox One X in general. We hope that with the improved resolution, the scaling of the UI will be better, which was another problem that popular mods were trying to solve. Learn more about the specific resolution and framerate specs on our wiki Dark Souls Remastered .
Another evidence that the official Dark Souls page specifically identifies, but we felt the need to highlight it anyway – multiplayer. The original version of Dark Souls only supported one to four players in cooperative mode via P2P, and the lack of password matching made it difficult to pair with friends. Dark Remastered Souls supports up to six players at a time, has dedicated servers for online gaming and an integrated password-linking system.
But these are not the only ways for Remastered Dark Souls to redo the multiplayer experience. Later, the online modes of Dark Souls games have been greatly improved with the addition of activity signifiers, an easy way to indicate the most active areas for PVP and co-op. A similar system would be an easy and non-intrusive way to bring to life the multiplayer component of Dark Souls Remastered.
Better online support also means a potentially revitalized PVP arena in the Artorias of the Abyss DLC, which will be included in the remastered edition, and a much needed revision of the Servant Gravelord, a popular covenant but sometimes confusing whose true FromSoftware has the ability to fully explore in a remaster.
Character Redefining Options
Part of the allure of the first Dark Souls was slowly learning the ins and outs of its systems and experimenting with the best builds and the best gear alone, with friends, or being part of the fledgling community, especially when he was still young. But unless you have hundreds of hours to invest to try new things, it is possible that new players totally ruin their build.
How many beginners put a ton of points in the Resistance to realize later what a waste of souls? The (limited) option of redefining the statistics introduced in the latest Souls games would greatly enhance the first game, especially for the inevitable influx of new players that could make leveling mistakes.
Dark Souls is known to be a challenge, but just so it is fair that it also includes more built-in options for physical accessibility. In the original version of Dark Souls, you can remap the keyboard entries, but not the controls on the controller, making it more difficult for players with specific controller needs to get around physical disabilities. Even if you do not have special needs, being able to adjust the controls to your taste is always a good option to have.
Update of the elderly mechanics
This is a small game, but being able to roll and stagger some types of enemies in later parts of Dark Souls has allowed escape from difficult situations and potentially life-threatening, much more balanced. There are rumors that the remaster will work in the Dark Souls 3 engine, which, if true, would indicate slight changes to gameplay and combat. The community can debate for the eternity the pros and cons of what it would imply – I would personally worry about any significant change – but of a quality of life mechanics as narcotic enemies (or even omnidirectional bearings while being locked) would be a valuable addition.
Everyone hates Blighttown, especially for his disorienting framerate fall, but I adore his ugly vertical maze of jagged and dilapidated walkways. It’s an imposing and messy level design where Lordran’s risky genius shines the loudest, but he’s sadly plagued by terrible performances. With the framerate issues discussed, I do not think players would hate Blighttown as much as they do.
Lost Izalith, on the other hand, suffers from an entirely different problem: it’s a total bore, full of vast open spaces, empty of a few scattered and recycled enemies, significantly more linear than the previous regions Hated the bosses in the game .If it was not for Lost Izalith containing a handful of important encounters with beloved NPCs, he would have very little redemptive qualities at all.More Director Hidetaka Miyazaki admits that he has not been able to do anything. he was rushed, and cited the bed of chaos as one of his “greatest regrets” in an interview for Dark Souls: Design Works
Personally, I do not hate the Bed of Chaos as much as the others players, knowing that Miyazaki had another boss in mind for Lost Izalith has always been a tr ist case of trivia – the level could have been much more: a Dark Souls remaster is an opportunity not only to improve on a level fans and even its overwhelming developers was a disappointment, but sneak into some something new without betraying the original vision … because this vision has never been fully realized to begin.
Better Character Creator
This is small and inconsequential, but the creators of Dark Souls characters have never been ideal. The characters often end up being different in the game than they do while you design them, and little things like hairstyle options can be expanded. Again, not a big one, but something that would be nice to see improved in a remaster.
Here are some of the things we would like to see more in Dark Souls Remastered. Let us know your thoughts in the comments.
Chloi Rad is associate editor for IGN. Follow her on Twitter at @ chloi .